

Now return to where you were, with the block of cracked stone on the floor. You need to hit the red screen at the top and then use shockwave on the cracked blocks on the right. Continue moving in that direction, find a tunnel and you will discover a shortcut to Lake Amagi. There will be a red sphere that you must hit so the pink barrier turns off. Use the Kimu (nano dispenser) on the right before going below, so you have your energy bar complete.ĭescend to the new path and first go to the right. If you activate it with Mushhus, you will be able to pick up a small Apocalypse Flask. If you keep going right, then to the left you, will find a level 3 pink device. Return to Indra's body, and start going to the right, then down.

However, you can now use Damu and its hook to reach the small space above the barrier.ĭescend to the right and hit the red sphere nearby. If you continue going to the right, you will notice a pink barrier blocking the way. You will be back at the shrine with the big robot sphere. Return to Indra again and go to the right, with the barrier now lifted. You will find a new small Apocalypse Flask. Then go to where the first portal was, but use your new skill to climb on the right.

Use Mushhus to activate the pink device on the right and move the barriers. You will find the portal to exit the Breach zone. You can avoid them by just jumping and using your hook.Ĭlimb using Eskiri and then go to the tunnel on the left. Use the right tunnel and you will encounter more bugs and moving flames. You have to select the device by holding R. It will allow you to store and use healing energy from Power Cells (the small red or blue flasks) dropped by enemies or found in levels. But also you will find the Power Matrix, a new piece of equipment. You can avoid getting hit by just using Gishru from a distance.Ĭlimb the left wall all the way to the top and then jump to the right. This is a small robot attached to walls, which generates steam. Then you will find a new enemy, a Kishib_Rah. Go all the way to the left and you will meet a biped and a bird drone on your way. Return to where Kari was and then go back to the open field, where you first meet an Ud_Ur (big head enemy). Use infection and you will open a shortcut to the first shrine of Giguna Steppes. Go to the left and there will be a pink device. Continue your way and you will find the "Building Of The School" document. Go to the right and there will be enemies hidden in the grass.Ĭontinue moving forward, then up, and there will be a cracked block. There will be a red sphere hit it so you can deactivate the pink barrier. Now return to where you were by climbing the right wall. The above map shows entrances to all the possible locations of secret areas in the game, with the hard ones marked out by the orange squares.The clouds around the cliff are hiding the ground. The exact location of the hard secret world varies on each play-through, but will be in one of three areas in the game - Edin, E-Kur-Mah or Mar-Uru. It's only in the hard secret worlds however, that you'll find a secret weapon - only one of which can be obtained on each play-through.

You know that you're approaching one of these secret worlds because the screen gets a glitchy, distorted appearance that intensifies the closer you get to the portal. In every Axiom Verge play-through, there are two easy, two medium and one hard randomly-generated secret world for you to find. Secret World (Hard) - Axiom Verge In a game that so proudly draws inspiration from legendary 2D exploratory shooter Metroid, it's no wonder that Axiom Verge is filled with plenty of alternative routes and secret worlds, encouraging you to keep playing through it again and again.
