
However, the vagueness of its design philosophy is often confusing, and I think the confusion outweighs the fun. The puzzle-adventure gameplay is intuitively designed and is a great pairing. However, all we are left with is hope that it can grow as a live service.ĭespite being utterly grotesque, Scorn’s visuals are great, and the sound design is a cut above. There is something here that is fun to play for a shot bit. Along with a complete re-balance of how playing as the ghost works. Also, if there is nothing they can do in the way of adding more weapons due to the franchise’s limits, there should be classes like Medic and Engineer. The cosmetics need to be expanded tenfold. There should be a dozen ghosts to play as, and they all could be from the movies. If it were to grow and continue as a live service, the team has a lot to work with. The end result is not a game that feels like it is missing something, it feels like it is missing some of everything. As a whole, the game is content impoverished. Then there are the great mechanics paired with a lack of meaningful depth. It has a story but it is merely a crumb within the multiplayer-first experience. It has a stylized art direction but lacks ambitious cosmetics. The combat is super fun throughout, and the story concludes very cleverly, but these things are dwarfed in comparison to all of the issues Stranger of Paradise presents us with.Īt every turn Ghostbusters: Spirits Unleashed heads the wrong way. Given the pedigree of both Final Fantasy and Team Ninja as developers, it is incredibly disappointing that this game fell so short of expectations. You could literally spin a roulette wheel with all of these things on it, and whichever one the needle lands on has the potential to make this game very tough to play through. The graphics, the characters, the dialogue, the inconsistency amongst levels and boss design. Not because of the game’s actual difficulty, but because of the string of huge issues that litter the game. The problem is though, that getting to the finale may well prove too difficult for some. A couple of near-end frantic and action packed segments reveal more twists and revelations than a rerun of a Jerry Springer episode.Īfter the credits roll in Stranger of Paradise, you are treated to a fun endgame that has the potential to be entertaining, and even better, the game’s co-op feature allows you to buddy up with 2 of your pals for some friendly monster slaying. The finale of the campaign is undoubtedly one of the high points.
