

Overall package definitely seems a bit rushed. Capcom Chaos packs a solid character roster, a badass intro, and some brilliant fan-service. Of Fighters 2002, The King of Fighters 2003, Samurai Capcom: The Match of the Millennium, Capcom The player can perform this technique while guarding fromĪn opponent's attack, which will consume one Power Gauge level. Is also in place, allowing the players to leap towards the opponent and cancel A new technique called the Front Grand Step Each fighterĪlso has an "Exceed" technique which can only be performed a single The player can then freelyĬancel any of their attacks, special moves, or super moves at will. When the gauge is full, a MAXĪctivation occurs, turning the gauge into a timer. Reaches level 1 or 2, players can perform Super Moves, and use Guard CancelĪttacks or a Guard Cancel Front Step maneuvers. Groove Power Gauge, which fills as the player attacks or guards. Most of the typical KOF gameplay elements and fighting game fundamentalsĬhaos uses a "Capcom style" 3 tier Super Gauge called the Mechanics may take some getting used to, as they are slightly more "stiff" andĪrguably a bit faster than most Street Fighter games. Pulling off a Shoryuken or a Yoga Flame will be easy for Capcom The stapleĤ-button layout remains the same, but the team system has been replaced with aĬlassic 1-on-1 format. The most recent KOF title, King of Fighters 2002. Gameplay will feel right at home, because SVC Chaos feels very similar to Players familiar with classic King of Fighters Style and are well-animated for the most part. Paid homage to Capcom's characters pretty well. Surprisingly, no "classic" Capcom or SNK battlegrounds (orĮven BGMs) make the cut, which is pretty disappointing in a title like this. Most of the backgrounds in SVC Chaos lack color, detail, and excitement. Super Moves many of the particle effects just don't "pop" like in "flash" in their 2D fighting games will probably be disappointed, as Is definitely lacking in the visuals department. *cough* Lookin' at you Kasumi *cough*.Ĭonsidering many other fighting game titles of 2003 (and earlier), SVC Chaos and when I say old, I mean OLD, like King SVCĬhaos's graphics look pretty ancient from the start. and immediately mesh well with the SNK icons. OfĬourse, all respective Capcom characters are drawn in " KOF style" for the first Some brand new SNK sprites for the game (such as Shiki & Earthquake). That said, SNK borrowed manyĬharacter sprites from the King of Fighters series, but also created a " King of Fighters style" gameplay and graphics, which certainlyīrings the nostalgia to old school 2D fighting game players. Pretty impressive and interesting roster. With 12 additional mid-boss or "secret" characters, making for a Now in 2003, it's SNK's turn onceĪgain to reunite the iconic companies in SNK VS Capcom Chaos.Ĭhaos hosts a default roster of 24 characters from both companies, Part of the crossover deal with Capcom VS SNK (2000) and the excellent Match of The Millennium on the Neo Geo Pocket (1999), Capcom held up their VS Capcom Chaos / SVC Chaos: SNK VS Capcom
